Version: Carbon (Drop 2)
Build Date: 2018.05.04
Requirements:
Windows: 7, 8, 8.1, 10
Mac OS: 10.11 (El Capitan) or later
Linux:
Certified against: Scientific Linux 7.2
Compatible with:
Centos 7
Fedora 19+ (not 27 though)
Ubuntu 13.10+
Mint 16+
Debian 8+
OpenSUSE 13.2+
Connection Requirements:
Cinema 4D - 17,18,19 - Plug-in build 2018.0418 (updated)
LightWave 3D - 2015, 2018 - Plug-in build 2018.0207
Maya - 2016.5, 2017, 2018 - Plug-in build 2018.0426 (updated)
MODO - 902, 10, 11, 12 (Windows and OSX) - Plug-in build 2018.0424 (updated)
3ds Max - 2016, 2017, 2018, 2019 - Plug-in build 2018.0418 (updated)
Houdini - 15, 16 (and their .5's) - Plug-in build 2018.0131
DeltaGen - 13.1, 2017, 2018 (and the x-builds) - Plug-in build 2018.0118
Rhino - 5 - Plug-in build 2018.0206
VRED - 2017, 2018 (Windows only) - No additional plug-in installation required.
Maxwell Studio - 3.2 and 4 (Windows and OSX) - No additional plug-in installation required
SOLIDWORKS Visualize - 2017, 2018 (Windows) - No additional plug-in installation required.
Main New Features:
Value Blend
Box Gradient
Connection Updates:
New Maya Connection Interface – Shelf Buttons replace the Connection Panel
3ds Max 2019 Connection release
MODO 12 Connection release
DeltaGen 2018x and DeltaGen Stage 2018x Connection release
Enhancements:
Production Render Speed Improvements
Big performance boost with production renders containing lights using gradient ramps (which is many light types), especially large lights. Additionally lighting designs containing many small lights will see significant render speed improvements too, with smarter use of render threads.
Brightness Slider Enhancements
New buttons have been added to each end of the brightness slider. They provide a more photographic approach to adjusting the light brightness. They work by adjusting the brightness relative it's current value. So you can double, halve, increase by 1/3 or decrease by 1/3. This is a really useful addition when an art director wants a light brightening by 1 stop for example. (Double the brightness).
All Lights are now Uber Lights
When we released HDR Light Studio 5 we wanted to make sure it was easy to use, so the toolbar created simple lights with fewer settings. But many users don’t take advantage of converting them to Uber Lights that provide all possible settings. So in this release all lights are now created as Uber Lights, which include the Alpha Multiply and Value Blend options.
Light List Button Behavior
Using the buttons on a light in the Light List (on/off, solo, etc) no longer selects the light. It was common for a user to turn off a light and not expect it to be selected, and move a newly hidden light by accident for example. The new behaviour avoids this problem.
Region Zoom on the Render View
A tool has been added to the tool bar on the Render View (HDR Light Studio) for region zoom. This was available previously only as a keyboard shortcut.
Color Coded Light Properties
With the addition of the new Value Blend on the Light Properties panel, it was easy to confuse which properties you were editing. We have color coded each section making it easier to navigate the properties.
LUT control for Preset Panel
The Presets panel now has a LUT drop down to view the presets with correct color space.
Bug Fixes:
Bug 2147: 3ds Max crash bug with area lights related to a dome light that no longer exists.
Bug 2148: 3ds Max crash if you reload a scene file in the same session that has a valid HDRLS env hook.
Bug 2150: 3ds Max. If you create a new hook via the New Hook button, the Environment Hook status indicator doesn't update to indicate that a valid hook is now selected.
Bug 1732: Maya/Arnold - area lights are not hidden when solo'd or turned off in HDRLS