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HDR Light Studio (Carbon Drop 1)

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Version: Carbon
Build Date: 2018.0213

Windows: 7, 8, 8.1, 10
Mac OS: 10.11 (El Capitan) or later
Certified against: Scientific Linux 7.2
Compatible with:
Centos 7
Fedora 19+ (not 27 though)
Ubuntu 13.10+
Mint 16+
Debian 8+
OpenSUSE 13.2+
Connection Requirements:
Cinema 4D - 17,18,19 - Plug-in build 2018.0208
LightWave 3D - 2015, 2018 - Plug-in build 2018.0207
Maya - 2016.5, 2017, 2018 - Plug-in build 2018.0202
MODO - 902, 10, 11 (Windows and OSX) - Plug-in build 2018.0129
3ds Max - 2016, 2017, 2018 - Plug-in build 2018.0201
Houdini - 15, 16 (and their .5's) - Plug-in build 2018.0131
DeltaGen - 13.1, 2017, 2018 (and the x-builds) - Plug-in build 2018.0118
Rhino - 5 - Plug-in build 2018.0206
VRED - 2017, 2018 (Windows only) - No additional plug-in installation required.
Maxwell Studio - 3.2 and 4 (Windows and OSX) - No additional plug-in installation required
SOLIDWORKS Visualize - 2017, 2018 (Windows) - No additional plug-in installation required.

New Features:
HDR Light Studio has been updated to support HI-DPI display
A new Render View panel can display the interactive render image from host 3D software/renderer (Currently supports 3ds Max and Maya) - See here for details
Much faster performance when using Area Lights in HDR Light Studio's Render View, even with huge models.
HDR Light Studio Render View now supports diffuse color selection
3ds Max connection has been updated with a easier workflow, including automated IBL hook creation.
Maya connection has been updated with a easier workflow, including automated IBL hook creation.
New panel for easy floating license setup on client machines.
HDR Light Studio interface layout is stored on a per connection basis. Ensuring you can have a preferred interface layout when using with each connection.
Added new keyboard shortcuts for Save Project (CTRL + S) and Save Project As (CTRL + ALT + S).
Cinema 4D - Redshift support added. V-RayforC4D 3 fully supported.
LightWave 2018 support added

Faster HDR Light Studio start up
The HDR Light Studio render view does not load a file or start rendering until play button is pressed
Much faster rendering of the procedural sky
The interface has been adjusted to be more compact, with tools on the Render Views and Canvas now down the left of the view, allowing for more compact layouts.
New 'hdrlightstudio' OCIO settings ensure the default display LUT is set to sRGB when starting HDR Light Studio.
Dump License Info setting in preferences - Enables licensing diagnostics in logging when logging is enabled. By being turned off this speeds up HDR Light Studio when logging in on.
3ds Max / V-Ray - added support for VRay RT in Production mode, switching between V-Ray RT and V-Ray Adv maintains lighting design correctly.
Updated to use OpenImageIO 1.7.10

Releases are getting 'nick names' instead of release numbers - this is the Carbon release.
Removed support for OBJ files in HDR Light Studio's Render View
Camera move tools removed - users should load 3D scene with camera included
Removed roughness setting from Render View shader.
Removed support for Mental Ray and iRay renderer in our connections.
Maya - Removed mental images export format and reliance on mental images code
When in unlicensed mode, water marks appear on the live output content only, not in the lighting used by the internal Render View.
Maya - Removed old RenderMan version support. Now only version 21 is supported.
HSV(A) is now the Default Channel View for Canvas, Render View (HDRLS) and Light Preview.

Key Bugs Fixed:
BZ# 1979 Area lights were not being set to use a texture correctly under C4DtoA
Cinema 4D - Copy Paste bug
Improvements to always on top behavior with HDR Light Studio
Crash fix when removing the last peg on a gradient.
BZ# 848: Now using regular combo boxes means click/drag/release now works as expected.
BZ# 1703 Warnings on AreaLight deletion and re-syncing (Modo 11)
UV Projection type moved from connector to texture (caused errors when creating area lights)
BZ# 20 Preventing Production Render Over Used Asset

Known Issues:
Drop down menus can appear on wrong display with MacOS running more than one display.


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