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The alpha multiply provides an optional secondary alpha that is multiplied by the alpha of the main light content.

Content types for Alpha Multiply are: Image, Gradient, Box Gradient, Scrim Light, Polygon (default)

Alpha Multiply: Image

alpha_multiply_image 2018.09.19

 
If you load an image the value channel of the image is used as a stencil/matte.

Left: Image loaded onto Main Content of Light   Middle: RGB Alpha Image loaded into Alpha Multiply    Right: Result

Left: Image loaded onto Main Content of Light   Middle: RGB Alpha Image loaded into Alpha Multiply    Right: Result

 

Alpha Multiply: Gradient

alpha_multiply_gradient 2016.09.19

 
If you don't have a matte to use in the alpha override, you may find the gradient control sufficient. Linear or radial ramps can be used to cut or shape synthetic lights. Using a gradient can produce a highly controllable soft edge or additional fall off to a light. This is very useful for sophisticated car and product studio lighting. The ramp shape can be controlled and rotated using the sliders.

Left: Bulb Content   Middle: Alpha Multiply Gradient   Right: Result

Left: Bulb Content   Middle: Alpha Multiply Gradient   Right: Result

Alpha Multiply: Box Gradient

alpha_multiply_boxgradient 2016.09.19

Box Gradient can used to create soft edges, and many more effects (see Box Gradient)

Left: Bulb Content   Middle: Alpha Multiply - Box Gradient   Right: Result

Left: Bulb Content   Middle: Alpha Multiply - Box Gradient   Right: Result

 

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