Updated to use new faster API for the 2022 plugin only
Fixed a conflict with Ornatrix for scene export into HDRLS
Fixed renderer not being detected after closing and reopening connection panel
Fixed crash bug when selecting a new scene and saving the scene
Dropped support for 3ds Max 2019
9th June 2021
Support for 3ds Max 2022 added
Support for V-Ray 5 added.
Fix added to deal with username paths with non ASCII characters. See here for details on how to implement this.
3ds Max 2021 Connection released 16th April 2020
Bug fix: 3ds Max: Crash bug when starting HDR Light Studio with 3ds Max, due to interface layout.
Bug fix: 3ds Max / Octane: Alpha not showing properly on Area Lights with Octane 2019.
Bug fix: 3ds Max Connection - Bug where hidden HDRLS could not be stopped.
Bug fix: 3ds Max Connection - HDRLS standin textures to avoid missing files not being used by Arnold.
Support for 3ds Max 2020 added
3dsMax Connection: Fixed bug from Maxwell new release where environment not being correctly detected.
Updated to use the new Redshift Render View, this will only work with Redshift 2.6.24+
3ds Max/VRay Next: Fix issue with toggling area lights on and off.
Support added for V-Ray Next
Adds 3ds Max 2019 support
Bug 2147: 3ds Max crash bug with area lights related to a dome light that no longer exists.
Bug 2148: 3ds Max crash if you reload a scene file in the same session that has a valid HDRLS env hook.
Bug 2150: 3ds Max. If you create a new hook via the New Hook button, the Environment Hook status indicator doesn't update to indicate that a valid hook is now selected.
Updated workflow - hook creation for renderers, 3ds Max Activeshade image hosted in HDR Light Studio Render View
BZ# 1990 Added VRay-RT support in production render mode.
Fixed loss of lighting design issues when swtiching between V-Ray RT and V-Ray Production.
Plus minor bug fixes
Bug 1659 - Fixed so that only valid IBL hooks are listed in the HDR Light Studio connection
Support added for Redshift renderer
Support added for new area light advanced rotations and light handle
Bug 1535 - Fixed bug where area lights in a 3ds Max scene could be duplicated when loading HDR Light Studio.
Bug 1536 - Fixed bug where starting HDRLS then loading a scene with a different renderer causes saved lights not to load
Bug 1533 - Fixed crash bug when starting a new project in 3ds Max after loading a saved project and starting the HDRLS connection
Bug 1493 - Fixed LightPaint insid 3ds Max bug with objects with local scale transforms
We now support 3dsMax Environment Texture for the V-Ray renderer, as well as dome lights.
Added support for 3ds Max 2017
Beta support for Arnold in 3ds Max 2017 - without Area Lights creation
Beta support for ART Renderer in 3ds Max 2017 - without Area Lights creation
V-Ray area lights are now correctly scaled using U and V size parameters
Corona - Environment now uses Corona Bitmap
With the latest Corona (1.4), if you use a standard 3ds Max bitmap in the environment, 3ds Max will crash when you stop the HDR Light Studio connection.
The fix is to use a CoronaBitmap in place of a 3ds Max bitmap. The plug-in has been updated to support CoronaBitmap in the environment slot. (3ds Max bitmaps are still supported)
Fixed bug where V-Ray Area Lights were being seen as potential Environment Hooks.
We now ensure VRayHDRI mapping is Spherical in order for the Environment Hook to be valid.
Supports Area Light creation and control
Updated for compatibility with HDR Light Studio 5.3
Bug 1154 - Dragging Lat / Long Sliders in HDRLS, slow HDRI map updates has been fixed.
Bug 1232 - Fixed issue when starting HDRLS with an embedded project, the initial lighting didn't match until a change was made.
Bug 1005 - Fixed HDRLS crash on exit when referencing Alembic file
Bug 1164: Fixed crash when launching HDRLS from 3DS Max when there is no compatible render assigned,
Fixed bug where HDRLS can not be stopped when it's hidden.
Bug 620 - LightPaint now works in 3ds Max viewports with TurboSmoothed models.
Bug 1045 - Fixed broken compatibility with later versions of Octane 2.
Bug 1061 - Fixed 3ds Max crash if 3DS Max will crash if HDRLS_HOME_V5 environment variable not set.
Bug 620: LightPaint in 3ds Max viewports now works with Turbo smoothed models.
Added warning message when trying to run multiple connections to HDR Light Studio.
Bug 1045: Fix to support Octane version 2.23.2-2.8 and above
Support for 3ds Max 2013 has been dropped.
Support for 3ds Max 2016 has been added.
Support for Corona renderer has been added.
Plug-in user interface has been updated to be more consistent with the plug-in connections.
3ds Max 2016 support added.
Physical cameras - if you wish to use physical cameras, you should use the Alembic format to sync model data between 3ds Max and HDR Light Studio as these cameras are supported in Alembic. Please note that physical cameras are not supported in the fbx model format. If a model is pushed into HDR Light Studio using fbx, the model will be imported but the physical cameras will not. Artists will have to line up the model using the FreeCam in HDR Light Studio, to match the camera position in Max.
BUG 373 - on starting 3ds Max, the user interface window containing the HDR Light Studio plug-in connection may appear very small. As a workaround just drag the window larger to reveal the buttons.
Supports 3ds Max 2013, 2014, 2015
Support for the Corona renderer is not included in these builds.
3ds Max 2018 Interface Bug
3dsMax 2018 has a bug in it that can sometimes hide the initial HDR Light Studio connection panel when first installed.
See here for a workaround to fix the issue.
V-Ray Next Issues
Area Light Updates
Under V-Ray Next (4.02.04), if you turn an area light on or off then the IPR does not reflect its change of state.
To get the state of on and off area lights correct, you have to restart the IPR.
First view of V-Ray Next GPU Render inside the HDR Light Studio interface
The very first time the V-Ray Next GPU (4.02.04) render is shown inside the HDR Light Studio interface after pressing the play button to start it, the rendered image will be tiny, causing the view to appear very pixelated. It will render at the correct resolution after re-syncing the view or stopping and starting the connection.
Issue seen with older version of V-Ray
In older builds of V-Ray with 3ds Max - using bloom effect on the V-Ray Frame Buffer view could result in image updates stopping from V-Ray to HDR Light Studio's render view. In this case turn off the effects and the link is re-established. In newer builds of V-Ray this doesn't seem to be an issue.
Lost undocked HDR Light Studio Connection panel in 3ds Max on second display
If the HDR Light Studio Connection panel is undocked and dragged onto another display, this can result in it just disappearing, this is a 3ds Max bug.
Here is how to retrieve it:
Go to the Rendering Menu and select HDR Light Studio Connection to turn the panel off, and select again to turn it back on.
Now press 'alt+spacebar'
Then press the down arrow key on the keyboard once
Press enter on the keyboard once
Press the left arrow key on the keyboard once
Now move the mouse around and the panel should appear moving around with your cursor!
Starting the HDRLS frame buffer or just launching the Redshift renderer in Activeshade mode in 3ds Max will cause 3ds Max to crash. This will occur without using HDRLS, and has been this way with Redshift 2.5+ (tested with 2.5.46, 2.5.51 and 2.5.72): the last known working version of Redshift was 2.0.79.
Redshift cannot be used with the Render View inside the HDR Light Studio interface in Production Render mode: we only support Activeshade mode. To get around this, launch the Redshift renderer in Production Render mode and leave this window open, then switch to Activeshade mode in the Render Settings and press the play button in HDR Light Studio on the Render View to connect with Redshift's activeshade view. It seems to work without crashing 3ds Max once the first render has been done.