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VRED - HDR Area Lights Workflow

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You can use HDR Light Studio to create HDR Textured Area Lights in VRED.

Example: Environment lighting
In the image below, one soft box on the HDRI map (right side) lights the car and floor. This light illuminates and reflects across the entire scene because the environment sphere is far from the car.

 

VRED Viewport

VRED Viewport

 

HDRI Map lighting view

HDRI Map lighting view

When to use environment lighting vs. area lights

Environment lighting - Good for most studio car lighting

Area lights - Use when you need light in a specific area only

 
How it works
HDR Light Studio can convert a 3D mapped light into a VRED Area Light:

1.Change one setting in HDR Light Studio

2.The light is removed from the HDRI map

3.An Area Light appears in VRED with the same light appearance

 
HDR Light Studio controls:

The Area Light's position and rotation

The Area Light's appearance (texture)

When you change the light appearance in HDR Light Studio, the Area Light texture updates automatically in VRED. This works the same way as the HDRI map updates.

Understanding the scene scale
In the zoomed-out view below, you can see the Environment Sphere is about 100,000 units wide. Compare the sphere size to the floor grid to see the scale.

Looking at Sphere size in VRED

Looking at Sphere size in VRED

 

Change your view to see the light on the HDRI map better.

Light settings for our example light:

Advanced Rotations: Enabled

Rotation mode: Fixed

With these settings, the light stays horizontal and aligned with the X axis, no matter where you move it.

Note: Without Fixed rotation mode, the light would always face the LightPaint position.

Soft box on HDRI Map lighting the scene

Soft box on HDRI Map lighting the scene

Select the light in HDR Light Studio.
Enable the Area Light setting.

Area Light setting

Area Light setting

There are in fact three ways to enable the Area Light checkbox

Method 1: Light Properties (as above)
Go to Light Properties > Settings tab
Enable the Area Light checkbox

Method 2: Light List
Right-click the light in the Light List
Select "Toggle Area Light"

Method 3: Keyboard shortcut
Select the light
Press Ctrl + Space Bar

 
What happened
When you enable Area Light:

1.The light is removed from the shared HDRI map

2.A new Area Light appears in VRED

3.The Area Light uses an HDR texture with RGBA

 
Finding the Area Light in VRED
You can see the new Area Light in:

The Scenegraph

The Light Editor

The light uses a "HDRLightStudioLive" texture.

You can edit Area Light properties that HDR Light Studio does not control.

HDR Light Studio created area light seen in Scenegraph and Light Editor

HDR Light Studio created area light seen in Scenegraph and Light Editor

 
 
In our example, the new Area Light appears close to the car. By default, the Smart Dolly value is set to 1000.

vred_area_light_tutorial_20

In this scene, 1000 = 1000mm (or 1 meter) from the car. This is why the light appeared so close.

Area Light appears in Scene

Area Light appears in Scene

Adjusting the Smart Dolly range
The Smart Dolly value of 1,000 at the end of the slider is placing the light too close to the car. You need to change the scale setting.

Steps:

1.Go to Edit > Preferences in HDR Light Studio

2.Find the Smart Dolly Scale drop-down

3.Change the value from 1 to 10

4.Click OK

Why change to 10?
This allows the light to move from 0 to 10 meters away from the car (10 times the current range), when using the slider from 0 to 1,000.

Note: This setting is saved with the project. When you reopen this lighting project, it will remember the Smart Dolly Scale value.

Changing Smart Dolly Scalar setting

Changing Smart Dolly Scalar setting

The scale change applies immediately in VRED. The Area Light now appears 10 meters from the car with a Smart Dolly setting of 1,000. This gives the slider a useful distance range.

vred_area_light_tutorial_8

Improving Area Light quality
The light appearance looks low resolution. You can increase the texture quality.

Steps:

Go to Edit > Preferences in HDR Light Studio

Find Proxy Area Light Size

Change the value from 64 to 512

Click OK

This creates higher quality live textures for Area Lights. This is an application, not a project setting.

vred_area_light_tutorial_9

The texture now looks much better at 512 pixels. You can see more detail in the soft box creases.

vred_area_light_tutorial_10

Understanding Smart Dolly
The light appears much larger now because it's further from the car.

How Smart Dolly works
Smart Dolly controls both distance AND size at the same time:

Move closer → Light gets smaller

Move farther → Light gets larger

This keeps the light intensity on the 3D model consistent. You don't need to adjust size and distance separately, which saves time.

Example
The image below shows different Smart Dolly values:

As the light moves closer, it gets smaller

The light reflection stays in the same position on the 3D model

When the light almost touches the model, it becomes very small

vred_area_light_tutorial_11

The settings above show these distances: 10m, 6m, 3m, 1m (based on the scale you set).

vred_area_light_tutorial_19

Moving the light without changing size
Use the Dolly Multiplier slider to change only the distance. This works together with the Smart Dolly slider but does not change the light size.

Example settings below:

vred_area_light_tutorial_12

Using Dolly Multiplier
When you move the light closer with Dolly Multiplier:

The surface becomes brighter

The reflection may get larger

Use Dolly Multiplier for small distance adjustments.

Why this approach to moving area lights?
Most 3D software lets you drag lights around in 3D views using gizmos. HDR Light Studio works differently.
HDR Light Studio uses LightPaint - you click on the render view to position lights on the HDRI map. Area Lights work the same way, plus you get these distance controls.

Switching back to HDRI map lighting
To convert an Area Light back to HDRI map lighting:

Turn off the Area Light setting

You can toggle this on and off to compare both lighting effects.

 
Final step: Rendering high resolution textures
Before closing HDR Light Studio, generate the final high resolution textures:

Click the HDR button on the toolbar

The Production Render panel opens

vred_new_workflow_hdr_button

Enter the Resolution for Area Light textures in the numeric input box.

vred_area_light_tutorial_17

The pixel resolution will be the same for the width and height, irrespective of the proportion of the content of the light or the proportions of the area light itself.

Generating final textures
Click the Render button to generate the final HDR textures. This creates:

One HDRI map

Textures for each Area Light (named with the HDRI map name + a unique ID)

vred_area_light_tutorial_18

Closing HDR Light Studio
Click the Quit button in the HDR Light Studio section of the Environment Material.

vred_new_workflow_quit
 


Invisible Area Lights

Problem: If an Area Light is too far away, it may go outside the Environment Sphere. When this happens, the light will not appear in reflections during ray-tracing.
Why: The sphere hides the Area Light.
Solution: Zoom out to check your scene and make sure all Area Lights are inside the Environment Sphere.

vred_area_light_tutorial_13

 
Why Area Lights Create Odd Results with VRED's Shadow Material

VRED's Shadow material is designed to work with HDRI environment lighting. It's essentially invisible but captures and displays shadows over the background - which works great for floor shadows in most cases.

However, area lights behave differently. When you add an area light to a scene with the Shadow material, the shadows it creates don't respond properly to the light's intensity or the overall scene lighting. You'll see strong, dark shadows appearing even in areas where the area light isn't actually reaching—and these shadows remain overly dark regardless of how bright you make the light. This isn't a bug - it's simply how the Shadow material responds to area lights in VRED.

The Solution: Replace the Shadow material with a standard material like Plastic or Diffuse on your floor plane. The floor will then react correctly to all lighting in the scene, including area lights, creating realistic shadows that properly reflect light intensity and reach.

vred_area_light_tutorial_16

 

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