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arnold

KNOWN ISSUES
IBL HOOK SETUP

Known Issues
 
Arnold (3ds Max 2017)

Initial Beta Support - HDR Light Studio's area lights feature is unsupported - HDRI map creation only.

When using the Arnold Sky Dome - lighting changes on the HDRI map are not updated in ActiveShade mode. Requires a restart of ActiveShade to see the up to date lighting.
For this reason we recommend using the 3ds Max Environment method.

 

IBL Hook Setup

These are the manual steps needed to create an image based lighting setup that is compatible with HDR Light Studio.
When HDR Light Studio creates an IBL Hook for you, it generates this setup.

Option 1: Using a standard 3ds Max Environment - Preferred Method
 
Select Environment... in the Rendering menu
ibl_setup_3dsmax_arnold_route1_01

Click on the None button to assign an Environment Map image file
ibl_setup_3dsmax_arnold_route1_02

Choose Bitmap and press OK
ibl_setup_3dsmax_arnold_route1_03

Then select a HDR or EXR stand-in file and press Open
ibl_setup_3dsmax_arnold_05

Press OK on the following dialog.
 
HDR Light Studio will now see and connect to this IBL setup.

 

Option 2: Arnold Sky Dome - not visible in the background
In ActiveShade Mode, the Render does not update with lighting changes, and ActiveShade needs restarting to see the up to date lighting from HDR Light Studio.

Select Arnold light types in the drop down
ibl_setup_3dsmax_arnold_01

Press the Arnold Light button
ibl_setup_3dsmax_arnold_02

The panel extends to show the Arnold Light properties
Click in the 3ds Max viewport to make an Arnold Light
Now adjust the properties of the Arnold Light
Set Type to Skydome
Set Format to LatLong
ibl_setup_3dsmax_arnold_03

Click on the None button next to the Texture, and select Bitmap and press the OK button
ibl_setup_3dsmax_arnold_04

Then select a HDR or EXR stand-in file and press Open
ibl_setup_3dsmax_arnold_05

Press OK on the following dialog.
 
HDR Light Studio will now see and connect to this IBL setup.

 

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