Build Date: 2017.0131
Windows 7, 8, 8.1, 10
Mac OS X 10.7 or later
Linux Fedora 13 and above
Cinema 4D - Versions 16,17,18 - Plug-in build 2016.1124
LightWave 3D - Versions 11, 2015 - Plug-in build 2016.0106
Maya - Versions 2015, 2016, 2016.5, 2017 - Plug-in build 2016.1122
MODO - Versions 801, 901, 902, 10 - Plug-in build 2016.1102
3ds Max - Versions 2015, 2016, 2017 - Plug-in build 2017.0118
Houdini - Versions 13,14,15 - Plug-in build 2016.1102
DeltaGen - Versions 12.1, 12.2, 13.0, 13.1, 2017 - Plug-in build 2016.0218
Rhino - Version 5 - Plug-in build 2015.1123
VRED - Version 2014, 2015, 2016, 2017 (Windows only) - No additional plug-in installation required.
Maxwell Studio - Version 3.2 (Windows and OSX) - No additional plug-in installation required - Please note Maxwell Studio 4 is not yet supported
SOLIDWORKS Visualize - Version 2016 (Windows) - No additional plug-in installation required.
Added support for Redshift renderer in 3ds Max.
Render View now supports transparency for Area Lights.
Rear of area lights have a light icon image mapped to them, to identify the back of light.
Critical Bug Fix: Issue Fixed with light brightness slider and value displaying incorrect brightness in the interface for brightnesses over 2000 after switching lights.
Critical Bug Fix: When loading projects from eariler versions of HDR Light Studio, version 5.4 would disregard the lights rotation setting, giving all lights a rotation of 0.
Critical Bug Fix: Fixed the crash bug with SolidWorks Visualize
Fixed bug with Maya/Arnold - HDR Light Studio production render content coming through in the wrong file format.
Increased sky shader sampling for more accurate colour - this is significantly slower to render as a result.